英文摘要
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Deep Neural Network (DNN), a branch of machine learning was introduced in 2006, have had remarkable success in of computer science. DNN can be applied to solving a wide range of problems.
Deep Reinforcement Learning (DRL) is a combination of DNN and Q-learning, a form of Reinforcement Learning technique. This thesis applies DRL to create a program playing Ms. Pac-Man game. This study uses the abstracted information of Ms. Pac-Man game as the input of the network. Our program can pass the first level at a rate of 99.10%, the second at 91.20%, and the third at 82.60%. The performance of DRL method is significantly better than Monte Carlo Tree Search (MCTS) in terms of both time and score.
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参考文献
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[1] Piers R. Williams, Diego Perez-Liebana, and Simon M. Lucas, “Ms. Pac-Man Versus Ghost Team CIG 2016 Competition”, IEEE Transactions on Computational Intelligence and AI in Games, pages: 420-427, Sept. 2016.
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[2] T. Pepels, M. H. M. Winands, and M. Lanctot, "Real-time Monte Carlo Tree search in Ms Pac-Man", IEEE Transactions on Computational Intelligence and AI in Games, vol. 6, no. 3, pp. 245–257, Sep. 2014.
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[3] V. Mnih, K. Kavukcuoglu, and D. Silver, "Human-level control through deep reinforcement learning", Nature, vol. 518, no. 7540, pp. 529–533, Feb. 2015.
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[4] Volodymyr Mnih, Koray Kavukcuoglu, David Silver, “Playing Atari with Deep Reinforcement Learning”, arXiv:1312.5602v1 [cs.LG], Dec. 2013.
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[7] Simon M. Lucas, "Ms Pac-Man versus ghost-team competition", Computational Intelligence and Games, Pages: 1 - 1 ,Sept. 2009.
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[9] L. Bom, R. Henken, M. Wiering, "Reinforcement Learning to train Ms. Pac-Man using higher-order action-relative inputs”, Adaptive Dynamic Programming And Reinforcement Learning (ADPRL), pages: 156 – 163, Apr. 2013.
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[5] Google, "TensorFlow," TensorFlow, 2016. [Online]. Available: https://www.tensorflow.org. Accessed: 2016.
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[6] A. Karpathy, "Deep reinforcement learning: Pong from Pixels," 2016. [Online]. Available: http://karpathy.github.io/2016/05/31/rl/. Accessed: 2016.
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[8] P. Rohlfshagen, Simon M. Lucas, "Ms Pac-Man versus ghost team CEC 2011 competition", In Evolutionary Computation (CEC), 2011 IEEE Congress on, pages 70–77. IEEE, Jun. 2011.
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