题名

創客教育融入課程對資訊類大專生學習成效之影響-以人機介面設計課程為例

并列篇名

Exploring the Learning Effectiveness of Integrating Maker Education into Human Computer Interface Design Course

作者

李松霖

关键词

創客教育 ; STEM教育 ; 體驗式學習 ; 3D列印 ; Arduino ; Maker education, STEM education ; experiential learning ; 3D printing ; Arduino

期刊名称

臺中科技大學資訊管理系碩士班學位論文

卷期/出版年月

2017年

学位类别

碩士

导师

黃天麒

内容语文

繁體中文

中文摘要

近年來,新一代資訊科技興起,推動了全球創客運動的發展。當全世界興起一股創客風時,國內已有數十所學校逐漸實施創客教育,且倡導K-12的程式語言教育課程。現今的大學,教育目標逐漸單一化,缺少跨領域的方式輔助,因此本研究將STEM(Science, Technology, Engineering and Mathematics)教育、體驗式學習、認知領域與技能領域之融合應用於大學課程,探討課程實施前後學習者認知與技能的差異,並提出一套符合性別與適用於資訊學系之高等教育課程。本研究進行兩學期的教學研究。兩學期採用不同班級,比較學習成效的各項差異。課程實施3D模型設計、3D印表機組裝與Arduino程式設計三種課程,課程結束後評鑑學生自走車競賽成績、成就測驗及5C(complex problem solving、creativity、communication、collaboration、critical thinking)能力。主要研究發現為 1.男性在科學、工程與技術相較於女性仍有較高的興趣,但女性在學習成就測驗與技術測驗成績與男性皆無顯著差異。 2.3D印表機組裝課程對於資訊類大專生能學習到額外的工程類知識。 3.對於學習者之5C能力,本研究之所發展的課程在訓練創造力與問題解決能力之平均數上較控制組高;而溝通能力、團隊合作與獨立思辨則未達顯著差異。

英文摘要

With the rise of a new generation of information technology in recent years, the maker education movement has become a global phenomenon. Consequently, a dozen schools in Taiwan have embraced this global trend, gradually introducing maker education, particularly programming languages, throughout K-12 education. Nowadays, educational objectives in universities are becoming more homogenized, but lack interdisciplinary collaboration. Therefore, this study introduced educational approaches such as STEM (Science, Technology, Engineering, and Mathematics), experiential learning, and the combination of the cognitive and skills learning domains into the college curriculum, to explore the differences in students’ cognitive abilities and skills before and after the study period and propose a gender-appropriate technological higher-education curriculum. In this two-semester study, two different groups participated in each semester and their learning results compared. Three classes were included: 3D model design, 3D printer assembly, and Arduino program design. At the end of each semester, results of a student-designed automatic car speed competition, achievement tests, and 5C (complex problem-solving, creativity, communication, collaboration, and critical thinking) abilities were analyzed. The main findings were: 1.Compared with female students, males still show more interest in science, engineering, and technology; however, there is no significant difference between them in their results for the achievement and skills tests. 2.The 3D printer assembly class enhances the engineering knowledge of junior college students whose majors are related to computer science. 3.With regard to 5C abilities, students who participated in the research curriculum had higher average scores in creativity and complex problem-solving than the control group; the differences in their communication, collaboration, and critical thinking scores, though, were not significant.

主题分类 資訊與流通學院 > 資訊管理系碩士班
社會科學 > 管理學
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