英文摘要
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Knowledge management is a technology that passes on cultures, integrates previous experiences of human beings, focuses on the idea of reuse and stresses effective retrieval, use and development of knowledge. Consequently, digital archives can be extended and applied by virtual documents. Furthermore, development of digital contents has lasted for several decades in Taiwan leading to accumulation of diverse and rich resources of digital contents. How to apply such resources in a value adding way to correspond to the ideas of knowledge reconstruction and knowledge-based economy is the key issue to be explored in this research. Accordingly, the researcher shall make use of the established sugar culture archive with more than four thousand entries and investigate the development model for value-added creativity of digital archives from the perspective of knowledge management. The purposes of the research are as follows: 1. to analyze the strategies for developing value-added creativity of digital archives through the theoretical dimension of knowledge management; 2. to set up the creation steps and the model for 2D animation that corresponds to value-added knowledge; 3. to examine the learning performance of 2D animation production that corresponds to value-added knowledge. This research will be conducted for one year. Perceptual figures and touching scripts will be emphasized and 2D animation techniques will be incorporated to interpret the historical developments of the sugar refining industry. The case study method was applied and a quantitative questionnaire survey and qualitative interviews were made for examination and analysis of the production process and the products of animation. The results of the research are as follows: 1. there are five major strategies [KM = (P + K)s ] for developing value-added creativity of digital archives by applying the theory of knowledge management; 2. creation of 2D animation can be divided to four main phases and the knowledge value chain (KVC) model can be developed via applying the ideas of knowledge management; 3. learning achievements of contents, operation and cognition can be accomplished through producing value-added knowledge 2D animation.
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