参考文献
|
-
陳永賢(2007)。試論錄像藝術的發展類型與風格。藝術評論,17,81-112。
連結:
-
Andersen, R. A.,Snyder, L. H.,Li, C.-S.,Stricanne, B.(1993).Coordinate transformations in the representation of spatial information.Current Opinion in Neurobiology,3(2),171-176.
-
Azuma, R. T.(1997).A survey of augmented reality.Presence: Teleoperators & Virtual Environments,6(4),355-385.
-
Beever, J. (2010). Pavement drawings - 3D Illusions. [On-line], Available: https://www.julianbeever.net/index.php/phoca-gallery-3d (March 15, 2020)
-
Benko, H.,Wilson, A. D.,Zannier, F.(2014).Dyadic projected spatial augmented reality.Proceedings of the 27th annual ACM symposium on User interface software and technology
-
Berger, J.(1990).Ways of Seeing.London:Penguin Books.
-
Bimber, O.,Raskar, R.(2005).Spatial augmented reality: merging real and virtual worlds.Florida:CRC press.
-
Bordwell, K. T. D.(1994).Film History: An Introduction.Boston:McGraw-Hill.
-
Comite, F. d.,Grisoni, L.(2015).Numerical anamorphosis: an artistic exploration.SIGGRAPH ASIA 2015 Art Papers
-
Cruz-Neira, C.,Sandin, D. J.,DeFanti, T. A.(1993).Surround-screen projection-based virtual reality: the design and implementation of the CAVE.Proceedings of the 20th annual conference on Computer graphics and interactive techniques
-
Dalsgaard, P.,Halskov, K.(2011).3d projection on physical objects: design insights from five real life cases.Proceedings of the SIGCHI conference on human factors in computing systems
-
Dalton, J.(1997).Miniature Awakenings.Performing Arts Journal,19(2),82-87.
-
David, B.(2003).Windows and mirrors : interaction design, digital art, and the myth of transparency.Cambridge, Mass.:MIT Press.
-
Di Paola, F.,Pedone, P.,Inzerillo, L.,Santagati, C.(2015).Anamorphic Projection: Analogical/Digital Algorithms.Nexus Network Journal,17(1),253-285.
-
Ekim, B.(2011).A video projection mapping conceptual design and application: Yekpare.The Turkish Online Journal of Design Art and Communication,1(1)
-
Factura, B.,LaPerche, L.,Reyneri, P.,Jones, B.,Karsch, K.(2018).Lightform: procedural effects for projected AR. Lightform: procedural effects for projected AR.ACM SIGGRAPH 2018 Studio
-
Falck, H. W.,Halskov, K.(2013).Towards a framework for projection installations.Proceedings of the 2nd ACM International Symposium on Pervasive Displays
-
Friedberg, A.(2006).The virtual window: from Alberti to Microsoft.Cambridge, Mass.:MIT Press.
-
Giannachi, G.(2004).Virtual theatres: an introduction.London:Routledge.
-
Grau, O.(2004).Virtual art: from illusion to immersion.Cambridge, Mass.:MIT Press.
-
Halskov, K.,Dalsgaard, P.,Stolze, L. B.(2014).Analysing engaging experiences with a tangible 3D tabletop.Proceedings of the 11th Conference on Advances in Computer Entertainment Technology
-
Harrison, C.,Benko, H.,Wilson, A. D.(2011).OmniTouch: wearable multitouch interaction everywhere.Proceedings of the 24th annual ACM symposium on User interface software and technology
-
Hunt, J. L.,Nickel, B. G.,Gigault, C.(2000).Anamorphic images.American Journal of Physics,68(3),232-237.
-
Jones, B. (2012). What is projection mapping? [On-line], Available: http://projection-mapping.org/whatis/(October 27, 2019)
-
Jones, B. R.,Benko, H.,Ofek, E.,Wilson, A. D.(2013).IllumiRoom: peripheral projected illusions for interactive experiences.Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
-
Jones, B.,Sodhi, R.,Murdock, M.,Mehra, R.,Benko, H.,Wilson, A.,Shapira, L.(2014).RoomAlive: magical experiences enabled by scalable, adaptive projector-camera units.Proceedings of the 27th annual ACM symposium on User interface software and technology
-
Jung, S.,Biocca, F.,Lee, D.(2015).Effect of 3D projection mapping art: digital surrealism.International Conference on Virtual, Augmented and Mixed Reality
-
Kaye, N.(2008).Video Presence: Tony Oursler's Media Entities.PAJ: A Journal of Performance and Art,30(1),15-30.
-
Kipper, G.,Rampolla, J.(2012).Augmented Reality: an emerging technologies guide to AR.Boston, MA.:Elsevier.
-
Korola, K.(2014).Probing Light: Projection Mapping, Architectural Surface, and the Politics of Luminous Abstraction.Intermediality History and Theory of the Arts, Literature and Technologies,24-25.
-
Kruijff, E.,Swan, J. E.,Feiner, S.(2010).Perceptual issues in augmented reality revisited.2010 IEEE International Symposium on Mixed and Augmented Reality
-
Leonardo(1970).The notebooks of Leonardo da Vinci.New York:Dover Publications.
-
Maniello, D.,Ryan, S. J.(2015).Augmented Reality in Public Spaces. Basic Techniques for Video Mapping.Brienza, Italy:Le Penseur.
-
Manovich, L.(2001).The language of new media.Cambridge, Mass.:MIT press.
-
Milgram, P.,Takemura, H.,Utsumi, A.,Kishino, F.(1995).Augmented reality: A class of displays on the reality-virtuality continuum.Telemanipulator and telepresence technologies,2351,282-292.
-
Mine, M. R.,van Baar, J.,Grundhöfer, A.,Rose, D.,Yang, B.(2012).Projection-Based Augmented Reality in Disney Theme Parks.IEEE Computer,45(7),32-40.
-
Mou, W.,McNamara, T. P.,Valiquette, C. M.,Rump, B.(2004).Allocentric and Egocentric Updating of Spatial Memories.Journal of Experimental Psychology: Learning, Memory, and Cognition,30(1),142-157.
-
Moubayed, S. A.,Skantze, G.,Beskow, J.(2013).The Furhat Back-projected Humanoid Head–lip Reading, Gaze And Multi-party Interaction.International Journal of Humanoid Robotics,10(01),1350005.
-
Naimark, M.(2005).Two Unusual Projection Spaces.Presence,14(5),597-605.
-
Peddie, J.(2017).Augmented Reality: where we will all live.Cham, Switzerland:Springer.
-
Quinn, T. (2016). The ‘Secret’ to Anamorphic Illusions. [On-line], Available: https://medium.com/@tqvinn/the-secret-to-anamorphic-illusions-853e3674209a (February 10, 2020)
-
Raskar, R.,Low, K.-L.(2001).Interacting with spatially augmented reality.Proceedings of the 1st international conference on Computer graphics, virtual reality and visualization
-
Raskar, R.,Welch, G.,Cutts, M.,Lake, A.,Stesin, L.,Fuchs, H.(1998).The office of the future: A unified approach to image-based modeling and spatially immersive displays.Proceedings of the 25th annual conference on Computer graphics and interactive techniques
-
Raskar, R.,Welch, G.,Fuchs, H.(1999).Spatially augmented reality.Proceedings of the international workshop on Augmented reality: placing artificial objects in real scenes: placing artificial objects in real scenes
-
Raskar, R.,Welch, G.,Low, K.-L.,Bandyopadhyay, D.(2001).Shader lamps: Animating real objects with image-based illumination.Eurographics Workshop on Rendering Techniques
-
Rowe, A.(2014).Designing for engagement in mixed reality experiences that combine projection mapping and camera-based interaction.Digital Creativity,25(2),155-168.
-
Rush, M.(2005).New media in art.London:Thames & Hudson.
-
Schmalstieg, D.,Hollerer, T.(2016).Augmented reality: principles and practice.Boston:Addison-Wesley.
-
Schulze, J. P.,Acevedo, D.,Mangan, J.,Prudhomme, A.,Nguyen, P.,Weber, P.(2012).Democratizing rendering for multiple viewers in surround VR systems.2012 IEEE Symposium on 3D User Interfaces (3DUI)
-
Shelton, B. E.,Hedley, N. R.(2004).Exploring a cognitive basis for learning spatial relationships with augmented reality.Technology, Instruction, Cognition and Learning,1(4),323-357.
-
Stevens, B.,Jerrams-Smith, J.,Heathcote, D.,Callear, D.(2002).Putting the Virtual into Reality: Assessing Object-Presence with Projection-Augmented Models.Presence: Teleoperators & Virtual Environments,11(1),79-92.
-
Symeonidou, I.(2016).Anamorphic Experiences in 3D Space: Shadows, Projections and Other Optical Illusions.Nexus Network Journal,18(3),779-797.
-
Tang, A.,Biocca, F.,Lim, L.(2004).Comparing differences in presence during social interaction in augmented reality versus virtual reality environments: An exploratory study.Proceedings of PRESENCE
-
Topper, D.(2000).On Anamorphosis: Setting Some Things Straight.Leonardo,33(2),115-124.
-
Underkoffler, J.,Ullmer, B.,Ishii, H.(1999).Emancipated pixels: real-world graphics in the luminous room.Proceedings of the 26th annual conference on Computer graphics and interactive techniques
-
Varini, F. (2012). Felice Varini. [On-line], Available: http://www.varini.org/03dem/dem01.html (February 10, 2020)
-
ViceMedia. (2013). Box by Bot & Dolly | Behind the Scenes. [On-line], Available: https://www.youtube.com/watch?v=y4ajXJ3nj1Q (February 10, 2020)
-
Willis, K. D. D.(2012).A pre-history of handheld projector-based interaction.Personal and Ubiquitous Computing,16(1),5-15.
-
Wilson, A. D.(2007).Depth-sensing video cameras for 3d tangible tabletop interaction.Second Annual IEEE International Workshop on Horizontal Interactive Human-Computer Systems (TABLETOP'07)
-
Zannoni, M.(2017).Realtime tracking in projection mapping.SCIRES-IT-SCIentific RESearch and Information Technology,7(2),27-34.
-
小理查德.萊特, Richard S, Jr,尼古拉斯.哈梅爾, Nicholas,格雷厄姆.塞勒斯, Graham,張琪(譯),付飛(譯)(2012).OpenGL 超級寶典.北京:人民郵電出版社.
-
邱誌勇(2013).關鍵論述與在地實踐:在地脈絡化下的新媒體藝術.臺北:數位藝術基金會.
-
邱誌勇(2012)。幻化流形:後電影時代的數位活動影像。現代美術學報,23,101-123。
-
貢布里希, E. H.,雨云(譯)(2015).藝術的故事.臺北:聯經.
-
張賜福(編)(2008).2008 年第二屆數位藝術評論獎.臺北:臺北市政府文化局.
-
麥洛夫, Nicholas,陳芸芸(譯)(2004).視覺文化導論.臺北:韋伯文化.
-
華特.艾薩克森, Walter,嚴麗娟(譯),林玉菁(譯)(2019).達文西傳.臺北:商周出版.
-
黃倩(2016).錯視畫與建築空間:基於建築界面的西方錯視畫藝術的起源與發展硏究.北京:中國建築工業出版社.
-
瑪莉塔.史特肯, Marita,莉莎.卡萊特, Lisa,陳品秀(譯),吳莉君(譯)(2013).觀看的實踐:給所有影像世代的視覺文化導論.臺北:臉譜出版.
|