题名

快速變遷環境下核心資源之累積:遊戲產業之多個案研究

并列篇名

The Accumulation of Core Resources in High Velocity Environment: Four Cases in the On Line Game Industry

DOI

10.6188/JEB.2005.7(1).02

作者

陳禹辰(Yu-Chen Chen);胡惠萍(Huei-Pin Hu)

关键词

核心資源 ; 環境變遷 ; 競爭優勢 ; 網際網路 ; 線上遊戲 ; core resource ; environmental change ; competitive advantage ; Internet ; on-line game

期刊名称

電子商務學報

卷期/出版年月

7卷1期(2005 / 03 / 01)

页次

15 - 34

内容语文

繁體中文

中文摘要

網際網路基礎建設快速發展,促使遊戲軟體產業不再受限於單機環境,讓玩家可以突破時空限制,在線上遊戲(Online Game)的虛擬世界中,與其他玩家共同形成角色扮演之社群。這不僅顛覆遊戲的設計方向,更改變了傳統遊戲軟體產業的經營模式;業者需要更快速累積能力與資源,以因應經營環境之變遷。依據資源基礎(Resouree Based View,RBV)理論之觀點,組織核心資源需要經過長時間的學習與累積。新進者或因缺乏足夠資源而居於劣勢;成熟業者則可能受限於核心僵固性,未能快速因應調整組織資源之組合。本研究探討RBV的適用性,理解經營團隊如何快速的調整組織,讓組織成員間經由知識學習、分享與累積,調整資源組合以面對環境變遷之挑戰。

英文摘要

The rapid progress of Internet related technologies enables game industry a new business model of on-line game. To respond and to gain a competitive advantage, players in this industry must build quickly a new combination of core resources. However, according to the Resource-based View of Firms, this initiative involves a long process of organizational learning and adaptation to accumulate the needed resources. During this process, new entrants might face difficulties due to the tight time pressure; on the other hand, established firms may get stuck in the middle due to the core rigidity inherited from the past. This study investigates the applicability of the RBV as a strategic guide of the firms in game industry, and understands how managers in this industry conquer successfully the barriers in adapting the complex combination of their firm's resources. The implications of the empirical evidence to the refinement of RBV theory are also discussed.

主题分类 人文學 > 人文學綜合
基礎與應用科學 > 資訊科學
基礎與應用科學 > 統計
社會科學 > 社會科學綜合
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被引用次数
  1. 陳靜枝、陳禹辰、張翊宏、侯正裕、尚榮安(2009)。玩家為何轉換線上遊戲—人口遷徙理論觀點。電子商務學報,11(4),723-749。
  2. 陳筱迪、陳欽雨、王美雅(2012)。數位典藏廠商價值創造策略與核心資源。圖書資訊學刊,10(1),47-81。
  3. 侯正裕(2017)。線上遊戲外掛程式公平性對玩家持續意圖的影響。Electronic Commerce Studies,15(1),83-104。
  4. 林家瑋、汪維揚(2009)。台灣網路遊戲產業成長與競爭動態之研究。資訊管理學報,16(2),25-60。
  5. 謝淑榕、陳振東(2008)。應用語意變數於線上遊戲產業創新策略評估模式建構之研究。臺灣企業績效學刊,1(2),203-228。