题名

以網路遊戲實施科技創造力教學之研究

并列篇名

A Study on Technological Creativity Instruction by the On-line Game

DOI

10.6793/JNTCA.200904.0093

作者

蕭顯勝(Hsien-Sheng Hsiao);洪琬諦(Wan-Ti Hong);伍建學(Jian-Xue Wu)

关键词

網路遊戲教學 ; 科技創造力 ; On-line Game Instruction ; Technological creativity

期刊名称

藝術學報

卷期/出版年月

84期(2009 / 04 / 01)

页次

93 - 116

内容语文

繁體中文

中文摘要

創造力教育是為教育重要議題,為創新產業型態來培育人才。科技創造力是創造力教育重要項目之一,除了創造力的基本意涵,問題解決、動手做和設計等能力亦包含其中。網路遊戲具有令人沈浸的特性,本研究建置網路遊戲作為學習工具,並將創造思考教學策略融入遊戲,配合實作,以啟發學生的科技創造力。研究採實驗組、對照組後測的準實驗研究方法,以高雄市某一國小六年級兩班學生為對象,一班為實驗組,採用網路遊戲的教學;另一班為對照組,採用一般傳統教學。研究採用「威廉斯創造力測驗」和「實作活動測驗」為資料來源,分別評估學生的科技創造力之認知、情意與技能。研究發現實驗組學生在科技創造力之認知與技能等能力有顯著提升。

英文摘要

Creativity education which nurtures elite of innovative industry is a central issue in education. Technological creativity is one of the most important research subjects in creativity education. Except its basic content of creativity, it also concludes the ability of problem solving, ability of doing in person, ability of design. On-line game owns the trait of making people immerse to the game world. This research which aimed to inspire students’ technological creativity designed the on-line game as the study tool, and also merged with creative thinking teaching strategies. The research adopted the Williams Assessment Packet and Performance Assessment as the information source that is to value students’ ability of cognitive, affective and skill in technological creativity. Experiment samples were certain of two class’s students at 6th grade of elementary school in Kaohsiung. The learners were divided into experimental group, and control group. Experimental group were taught by on-line game instruction, control group were taught by traditional instruction. The study found that the experimental group's ability of cognitive and skill were significant improved in technological creativity.

主题分类 人文學 > 藝術
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被引用次数
  1. 白雲霞(2012)。以創造思考行動策略幫助國小師資生創作社會學習領域教學遊戲之行動研究。彰化師大教育學報,21,75-107。
  2. 陳五洲、洪祥偉(2014)。數位學習媒體與戰術作業對國小五年級學生創造力之影響。體育學報,47(2),303-318。
  3. 陳五洲、洪祥偉、李德仁(2013)。網路羽球戰術系統對培養國小學童創造力之研究。教育傳播與科技研究,104,37-51。
  4. 鄭煒騰、林瑩昭(2013)。國小教師網路遊戲認知與態度之研究。運動與遊憩研究,8(2),20-40。
  5. (2019)。創意思考教學策略對國小學生英語寫作能力之影響。教育學刊,53,81-120。