英文摘要
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The environmental change of the Graphic communications industry constantly, and belongs dynamic. Driven by the time, the factors of political, economic, social, demographic variables, technology, natural (natural disasters: earthquakes, typhoons, drought, etc.; the destruction of the terrain and landforms by people), environmental protection, legal and so on, continue to invasion the graphic communications industry, the voice of ”Print is dead” rising again, Graphic Communications Industry must face and strain. In this study, conduct qualitative research which includes ”Searching for information from the cloud database and collect data method” ”Content analysis” ”opportunities analysis” and ”threats analysis”. To investigate: (A) What is the Preparatory work of the strategic planning? (B) Under the impact of technological factors, what is the opportunities and threats for the Graphic Communication industries (C) Under the Opportunities and Threats (OT) Analysis, what is the new definition of ”Graphic Communication”? The results of the study found that: in the analysis of the environment in which there has the OT analysis, this part most scholars advocate using PEST analysis, or PEST-LE analysis, that is analysis: political factors, economic factors, social factors, technological factors, the legal considerations, and the environmental factors and so on. There are many impacts of technological factors (T-factors) for Graphic Communications Industries, in this study, organized into a table of opportunities and threats as the reference provide for Graphic Communications and relate Industries. Under the new environmental, in this study, defined a new definition of graphic communication, and provided for all sectors as the reference. ”Print never Die, nor fade away”, this study proposal suggests for Graphic Communications Industry turn the Death cross into a Golden Cross.Graphic Communications- a series of social activities, also a re-creation activities, the processes and industries that create, develop, produce, and disseminate products utilizing or incorporating digital content of which words, pictorial material (e.g., illustrations, graphics, animation, and video) and sound or music to convey information, ideas, and feelings, to reach the publishing target. These processes created new works which generate new copyright, through appropriate replication mechanism, according to publishing planning the carrier (containers: paper or touchscreen), issue number, and so on to reproduce products (commodities); via all kinds marketing activities and to interact with audiences, to meet needs of the audiences, even obtain their feedback.
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