参考文献
|
-
耿鳳英(2006)。虛與實:新世紀的博物館展示趨勢。博物館學季刊,20(1),81-96。
連結:
-
Abuhamdeh, S.,Csikszentmihalyi, M.,Jalal, B.(2015).Enjoying the possibility of defeat: Outcome uncertainty, suspense, and intrinsic motivation.Motivation and Emotion,39(1),1-10.
-
Allan, S. D.(1991).Ability grouping research reviews: What do they say about grouping and the gifted.Educational Leadership,48(6),60-65.
-
Antoniou, A.,Lepouras, G.,Bampatzia, S.,Almpanoudi, H.(2013).An approach for serious game development for cultural heritage: case study for an archaeological site and museum.Journal on Computing and Cultural Heritage,6(4),1-19.
-
Baillie, L.,Morton, L.,Uzor, S.,Moffatt, D. C.(2010).An investigation of user responses to specifically designed activities in a multimodal location based game.Journal on Multimodal User Interfaces,3(3),179-188.
-
Bellotti, F.,Berta, R.,De Gloria, A.,D'ursi, A.,Fiore, V.(2012).A serious game model for cultural heritage.Journal on Computing and Cultural Heritage,5(4),1-27.
-
Bressler, D. M.,Bodzin, A. M.(2013).A mixed methods assessment of students' flow experiences during a mobile augmented reality science game.Journal of Computer Assisted Learning,29(6),505-517.
-
Chen, Y. S.,Kao, T. C.,Sheu, J. P.(2003).A mobile learning system for scaffolding bird watching learning.Journal of Computer Assisted Learning,19(3),347-359.
-
Cheung, C. K.,Rudowicz, E.(2003).Academic outcomes of ability grouping among junior high school students in Hong Kong.The Journal of Educational Research,96(4),241-254.
-
Chianese, A.,Marulli, F.,Moscato, V.,Piccialli, F.(2013).Smartweet: a location-based smart application for exhibits and museums.Proceedings of the International Conference on Signal-Image Technology and Internet-Based Systems,Kyoto:
-
Coenen, T.,Mostmans, L.,Naessens, K.(2013).Museus: case study of a pervasive cultural heritage serious game.Journal on Computing and Cultural Heritage,6(2),1-19.
-
Dewiyanti, S.,Brand-Gruwel, S.,Jochems, W.,Broers, N. J.(2007).Students' experiences with collaborative learning in asynchronous computer-supported collaborative learning environments.Computers in Human Behavior,23(1),496-514.
-
Eder, D.(1981).Ability grouping as a self-fulfilling prophecy: A micro-analysis of teacher-student interaction.Sociology of Education,54(3),151-162.
-
Edwards, R. (2001). GNS and other matters of role-playing theory. retrieved from: http://www.indie-rpgs.com/articles/3/
-
Esposito, D.(1973).Homogeneous and heterogeneous ability grouping: Principal findings and implications for evaluating and designing more effective educational environments.Review of Educational Research,43(2),163-179.
-
Fiedler, E. D.,Lange, R. E.,Winebrenner, S.(2002).In search of reality: Unraveling the myths about tracking, ability grouping, and the gifted.Roeper Review,24(3),108-111.
-
Findley, W. G.,Bryan, M.(1971).Ability grouping: 1970 status, impact, and alternatives.Athens, GA:University of Georgia, Center for Educational Improvement.
-
Fuligni, A. J.,Eccles, J. S.,Barber, B. L.(1995).The long-term effects of seventh-grade ability grouping in mathematics.The Journal of Early Adolescence,15(1),58-89.
-
Ghiani, G.,Paterno, F.,Santoro, C.,Spano, L. D.(2009).Ubicicero: a location-aware, multi-device museum guide.Interacting with Computers,21(4),288-303.
-
Gibson, D.,Jakl, P.(2015).Theoretical Considerations for Game-Based e-Learning Analytics.Gamification in Education and Business
-
Good, T.,Marshall, S.(1984).Do students learn more in heterogeneous or homogeneous group?.The social context of instruction: Group organization and group process,New York, NY:
-
Hein, G. E.(2002).Learning in the Museum.Routledge.
-
Hollifield, J.(1987).Ability grouping in elementary schools.Urbana, IL:ERIC Clearinghouse on Elementary and Early Childhood Education.
-
Huizenga, J.,Admiraal, W.,Akkerman, S.,Dam, G. T.(2009).Mobile game based learning in secondary education: engagement, motivation and learning in a mobile city game.Journal of Computer Assisted Learning,25(4),332-344.
-
Hung, P.-H.,Lin, Y.-F.,Hwang, G.-J.(2010).Formative assessment design for PDA integrated ecology observation.Educational Technology & Society,13(3),33-42.
-
Kulik, J. A.,Kulik, C-L. C.(1987).Effects of ability grouping on student achievement.Equity & Excellence in Education,23(1-2),22-30.
-
Laine, T. H.,Sedano, C. A. I.,Joy, M.,Sutinen, E.(2010).Critical Factors for Technology Integration in Game-Based Pervasive Learning Spaces.Ieee Transactions on Learning Technologies,3(4),294-306.
-
Lanir, J.,Kuflik, T.,Dim, E.,Wecker, A. J.,Stock, O.(2013).The influence of a location-aware mobile guide on museum visitors' behavior.Interacting with Computers,25(6),443-460.
-
Liu, T. Y.,Chu, Y. L.(2010).Using ubiquitous games in an English listening and speaking course: Impact on learning outcomes and motivation.Computers & Education,55(2),630-643.
-
Lou, Y.,Abrami, P. C.,Spence, J. C.,Poulsen, C.,Chambers, B.,d'Apollonia, S.(1996).Withinclass grouping: A meta-analysis.Review of Educational Research,66(4),423-458.
-
Mannix, E.,Neale, M. A.(2005).What differences make a difference? The promise and reality of diverse teams in organizations.Psychological Science in the Public,6(2),31-55.
-
McManus, M. S.,Gettinger G.(1996).Teacher and student evaluations of cooperative learning and observed interactive behaviors.The Journal of Educational Research,90(1),13-22.
-
Oakes, J.(1985).Keeping track: How schools structure inequality.New Haven, CT:Yale University Press.
-
Peng, H.,Su Y.-J.,Chou, C.,Tsai, C.-C.(2009).Ubiquitous knowledge construction: mobile learning re defined and a conceptual framework.Innovations in Education and Teaching International,46(2),171-183.
-
Rubino, I.,Xhembulla, J.,Martina, A.,Bottino, A.,Malnati, G.(2013).Sensors,13(12),17445-17471.
-
Saleh, M.,Lazonder, A. W.,De Jong, T.(2005).Effects of within-class ability grouping on social interaction, achievement, and motivation.Instructional Science,33(2),105-119.
-
Schwabe, G.,Goth, C.(2005).Mobile learning with a mobile game: Design and motivational effects.Journal of Computer Assisted Learning,21(3),204-216.
-
Sharples, M.(2005).Learning as conversation: Transforming education in the mobile age.Conference on Seeing, Understanding, Learning in the Mobile Age,Budapest, Hungary:
-
Slavin, R. E.(1987).Ability grouping and student achievement in elementary schools: A best-evidence synthesis.Review of Educational Research,57(3),347-350.
-
Slavin, R. E.(1990).Achievement effects of ability grouping in secondary schools: A best-evidence synthesis.Review of Educational Research,60(3),471-499.
-
Su, C. H.,Cheng, C. H.(2015).A mobile gamification learning system for improving the learning motivation and achievements.Journal of Computer Assisted Learning,31,268-286.
-
Swing, S. R.,Peterson, P. L.(1982).The relationship of student ability and small-group interaction to student achievement.American Educational Research Journal,19(2),259-274.
-
Syvanen, A.,Beale, R.,Sharples, M.,Ahonen, M.,Lonsdale, P.(2005).Supporting pervasive learning environments: adaptability and context awareness in mobile learning.Wireless and Mobile Technologies in Education, 2005. WMTE 2005. IEEE International Workshop on
-
Traxler, J.(2007).Defining, discussing, and evaluating mobile learning: The moving finger writes and having writ....International Review of Research in Open and Distance Learning,8(2)
-
Walther, B. K.(2005).Notes on the methodology of pervasive gaming.Entertainment Computing - Icec 2005 (Vol. 3711),Berlin, Germany:
-
Webb, N. M.(1982).Peer interaction and learning in cooperative small groups.Journal of Educational Psychology,74(5),642-655.
-
Whitton, N.(2013).Encouraging engagement in game-based learning.Developments in current game-based learning design and deployment,Hershey, PA:
-
吳佩修、朱斌妤(2001)。解說員影響民眾參觀博物館經驗之研究─以國立科學工藝博物館為例。科技博物,5(4),65-81。
-
張春興(2007)。教育心理學:三化取向的理論與實踐。臺北市:東華。
|