题名

學生設計遊戲模式之應用與研究展望

并列篇名

Application and research prospects of student-designed games model (SDG)

DOI

10.6223/qcpe.202206_36(2).0002

作者

尚憶薇(I-Wei Shang);徐偉庭(Wei-Ting Hsu)

关键词

核心素養 ; 自主學習 ; 遊戲設計 ; 教學策略 ; core competencies ; autonomous learning ; game design ; pedagogical strategy

期刊名称

中華體育季刊

卷期/出版年月

36卷2期(2022 / 06 / 01)

页次

109 - 116

内容语文

繁體中文

中文摘要

近年來,12年國教核心素養自主學習蔚為風尚。因應時代的變遷,運動教育學熱門議題之一為因應學習者的學習需求,鼓勵自主學習。基於此,本文經由文獻回顧,闡述學生設計遊戲(SDG)模式之理論源起與概念發展,並綜整此模式在體育教學應用的研究成果。透過SDG模式提供學生足夠時間去選擇、體驗、討論、回顧、分享遊戲,在設計遊戲與參與遊戲的過程中激勵學生發揮潛能,提升課堂學習動機,除了可尋求日後體育教學實務的展望性之外,亦可增進學生自主學習歷程的理解。

英文摘要

In recent years, autonomous learning has become an increasing trend for the 12-Year Basic Education core competencies. In response to the changes of the times, the physical education should be getting rid of sports skills-oriented, and then to transform the student-centered non-linear teaching has become a new perspective. Student-Design Games (SDG) model has attracted significant attention because it allows the development of game education through a creative approach. Through literature review, the research of the SDG model applied in physical education. The SDG model provides students with enough time to choose, experience, discuss, review, and share games; it corresponds to inspire students to unleash their full potential and increase their leaning motivation. In addition to seeking practical prospective for the future physical education, it can also enhance students' understanding of their autonomous learning process.

主题分类 社會科學 > 體育學
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被引用次数
  1. 方進義(2023)。跨域職能提升-應用聊天機器人於運動休閒之營收管理課程之學習效果之影響。體育學報,56(S),1-19。
  2. 潘敏,徐偉庭,林國華,吳伯龍(2023)。體育課三構面教師自主支持量表中文化與信效度檢驗。臺灣體育運動管理學報,23(2),357-384。
  3. 孫佳婷(2023)。全身肢體反應教學法:論其內涵與雙語體育教學中之實踐策略。中華體育季刊,37(4),343-358。
  4. (2023)。非線性教學法對國小體育課學生學習成效之影響。臺灣運動教育學報,18(1),29-52。
  5. (2024)。階段競賽法融入運動教育模式於國中體育課實施之成效。運動表現期刊,11(1),45-63。