题名

體感創客在跨領域教學中的創作表現與其創作過程所扮演的合作角色評估

并列篇名

Assessing the Performance of Creative Works and Collaborative Roles Played by Motion-Sensing Makers in an Interdisciplinary Teaching Activity

DOI

10.6173/CJSE.201812/SP_26.0001

作者

潘文福(Wen-Fu Pan);謝金威(Jin-Wei Shieh)

关键词

合作角色 ; 創客 ; 資訊系統成功模式 ; 跨領域 ; 體感 ; Collaborative Role ; Maker ; Information System Success Model ; Interdisciplinary ; Motion-Sensing

期刊名称

科學教育學刊

卷期/出版年月

26卷S期(2018 / 12 / 01)

页次

377 - 398

内容语文

繁體中文

中文摘要

本研究的目的在於設計與實施體感創客之跨領域教學,然後分析教學前後師生對創作表現的成效評價、評價的一致性,以及歸納創作過程中學生所扮演的合作角色。本研究採取行動研究法,將教學行動分成規劃、實踐、檢核等三個任務階段,最後歸納結論並提出修正行動,以作為未來規劃跨領域教學之參考。本研究參與對象有一所高職17名學生與4位跨域老師,實施時間為105學年度上學期10週20節課。研究工具有創作成效評估問卷、半結構討論大綱,分析方法為層級分析、等級相關、整體敏感度、次數歸納與卡方考驗。本研究所獲結論如下:一、全體師生對作品的評價結果高低依序為:預防近視、舞出音符、體感電風扇、氣功大師、電視遙控器;而品質評價依序為:互動性、應用性、功能性,作品的資訊品質(互動性)最受肯定;二、全體師生教學前後的評價並無顯著一致性(r= .600, p = .285),其中對品質的評價發現,服務品質屬於期望─確認理論之正失驗改變類型,可見師生對此品質的感受超乎教學前預期;而對作品的評價發現「預防近視」也屬於正失驗類型,亦即師生對該組作品之感受也超乎預期;三、參與學生願意主動扮演提出創意點子的合作角色,而不想扮演旁觀角色。最後,本研究亦提出一些建議供參考。

英文摘要

This study aimed to plan and implement interdisciplinary teaching with motion-sensing makers, and to check the performance of makers' works. Then the evaluation consistencies before and after teaching were compared, and the cooperative roles in process were also analyzed. This study adopted an action research method. The teaching action was divided into planning, implementing, and checking tasks. Finally, the researcher proposed revision action served as references for planning interdisciplinary teaching. The participants were 17 students in a senior high school, and 4 interdisciplinary supervisors. The duration of activity was the first semester of the 105th academic year, total 20 lessons for 10 weeks. Research tools included the questionnaire for assessing performance and the semi-structured outline for discussion. The statistical methods were adopted including analytic hierarchy process, spearman's rank correlation and performance sensitivity. The discussion results were inducted with frequency percentage and chi-square test. The conclusions were as follows: (1) the works evaluated by all the teachers and students were ranked as follows: prevention of myopia, playing the piano by dancing, gesture fan-controller, qigong master, and TV remote controller. The evaluation rankings of creation quality were interactivity, applicability, and functionality. (2) There was no significant consistency in the evaluation before and after teaching (r = .600, p = .285). For all works' quality, this study found that service quality was the positively disconfirmed type based on Expectation-Confirmation Theory. That is, this quality was better than the expected applicability after teaching. For work performance, the "prevention of myopia" was also the positively disconfirmed type. That is, this work was considered better than the expected performance. (3) During teaching process, students were willing actively to play the role of proposing creative ideas but didn't want to play the role of bystanders. Finally, the researcher proposed some suggestions for references.

主题分类 社會科學 > 教育學
参考文献
  1. 李賢哲、黃崇育、樊琳(2018)。植基STEM航空理念創客教材之設計與實踐。科技與人力教育季刊,4(3),90-110。
    連結:
  2. 胡文郁、張媚(2015)。安寧緩和護理之教育觀。護理雜誌,62(2),25-33。
    連結:
  3. 陳俐淇、王子華、邱富源、沈欣宜、曾敏(2017)。「跨領域整合核心能力量表」的編製─以母嬰生活服務為例。科學教育學刊,25(2),143-168。
    連結:
  4. 湯堯、徐慧芝、蘇建洲(2016)。大學院校理工科系跨領域課程品質評估量表發展之研究。教育科學研究期刊,61(1),91-113。
    連結:
  5. 潘文福(2016)。社會大眾參與石墨烯主題科普活動之認知與感受分析研究。科技博物,20(1),139-170。
    連結:
  6. 簡佑宏、朱柏穎、簡爾君(2017)。STEAM取向之Maker教學。中等教育,68(2),12-28。
    連結:
  7. Amabile, T. M.(1983).The social psychology of creativity.New York:Springer-Verlag.
  8. Belland, B. R.,Walker, A. E.,Kim, N. J.,Lefler, M.(2017).Synthesizing results from empirical research on computer-based scaffolding in STEM education: A meta-analysis.Review of Educational Research,87(2),309-344.
  9. Boisvert, S.,Adelstein, M.(2015).DigiFab conference explores how 3D printing and digital fabrication impact the world.3D Printing and Additive Manufacturing,2(1),2-4.
  10. Bud, A.(2018).Facing the future: The impact of Apple face ID.Biometric Technology Today,2018(1),5-7.
  11. Cira, N. J.,Chung, A. M.,Denisin, A. K.,Rensi, S.,Sanchez, G. N.,Quake, S. R.(2015).A biotic game design project for integrated life science and engineering education.PLoS Biology,13(3)
  12. Collins, N.(Ed.),d'Escrivan, J.(Ed.)(2017).The Cambridge companion to electronic music.Cambridge, UK:Cambridge University Press.
  13. Delone, W. H.,McLean, E. R.(2003).The DeLone and McLean model of information systems success: A ten-year update.Journal of Management Information Systems,19(4),9-30.
  14. Gershenfeld, N. A.(2005).Fab: The coming revolution on your desktop-From personal computers to personal fabrication.New York:Basic Books.
  15. Ginger, J.,McGrath, R.,Barrett, B.,McCreary, V.(2012).Mini labs: Building capacity for innovation through a local community Fab Lab network.Fab8: The Eighth International Fab Lab Forum and Symposium on Digital Fabrication,Wellington, New Zealand:
  16. Hill, L. A.,Brandeau, G.,Truelove, E.,Lineback, K.(2014).Collective genius.Harvard Business Review,92(6),94-102.
  17. Kapur, M.(2011).Temporality matters: Advancing a method for analyzing problem-solving processes in a computer-supported collaborative environment.International Journal of Computer-Supported Collaborative Learning,6(1),39-56.
  18. Long, T.,Logan, J.,Waugh, M.,Cummins, J.(2013).The flipped classroom instructional model with a technology-enabled active learning (TEAL) classroom: How does it work?.SITE 2013-Society for Information Technology & Teacher Education International Conference,Chesapeake, VA:
  19. Naranjo-Hernández, J. E.,Jiménez-Alonso, F.,Clavijo-Jiménez, M.,Gómez-Casado, Ó.(2017).Reference element guidance of autonomous vehicles using 3D laser scanner.DYNAIngeniería e Industria,92(3),1-10.
  20. Newman-Carlson, D.,Horne, A. M.,Bartolomucci, C. L.(2000).Bully busters: A teacher's manual for helping bullies, victims, and bystanders.Champaign, IL:Research Press.
  21. Oliver, R. L.(1980).A cognitive model of the antecedents and consequences of satisfaction decisions.Journal of marketing research,17(4),460-469.
  22. Pan, W.-F.,Chien, M.-Y.,Tu, S.-C.(2012).The feasibility assessment of using a Kinect-Tablet Integrated System to improve electric wheelchair reversing safety.International Proceedings of Computer Science and Information Technology,49,121-125.
  23. Pan, W.-F.,Tu, S.-C.,Chien, M.-Y.,Zhang, Y.-M.(2013).Feasibility assessment of using the KIP system to achieve an energy-savings potential for an electronic marquee.The Journal of Technology Studies,39(1-2),80-90.
  24. Richmond, G.,Striley, J.(1996).Making meaning in classroom: Social processes in smallgroup discourse and scientific knowledge building.Journal of Research in Science Teaching,33(8),839-858.
  25. Salinitri, G.(2005).The effects of formal mentoring on the retention rates for first-year, low achieving students.Canadian Journal of Education,28(4),S853-873.
  26. Smith, S.,Tillman, D.,Mishra, P.,Slykhuis, D.,Alexander, C.,Henriksen, D.(2014).Building multidisciplinary connections: Intersections of content, creativity, and digital fabrication technologies.Society for information technology & teacher education international conference 2014,Chesapeake, VA:
  27. Suma, E. A.,Krum, D. M.,Lange, B.,Koenig, S.,Rizzo, A.,Bolas, M.(2013).Adapting user interfaces for gestural interaction with the flexible action and articulated skeleton toolkit.Computers & Graphics,37(3),193-201.
  28. Walter-Herrmann, J.(Ed.),Büching, C.(Ed.)(2013).FabLabs: Of machines, makers and inventors.Bielefeld, Germany:Transcript.
  29. Wiki. (2015, January 14). PrimeSense. Retrieved June 23, 2017, from http://en.wikipedia.org/wiki/PrimeSense
  30. Yalom, I. D.,Crouch, E. C.(1990).The theory and practice of group psychotherapy.The British Journal of Psychiatry,157(2),304-306.
  31. Zin, M. Z. M.,Sakat, A. A.,Ahmad, N. A.,Bhari, A.(2013).Relationship between the multimedia technology and education in improving learning quality.Procedia-Social and Behavioral Sciences,90,351-355.
  32. 同濟大學(2018年1月1日)。中國智造學術冬訓營。查詢日期:2018年5月10日,檢自http://www.sohu.com/a/214090814_756452
  33. 吳清山(2015)。自造者運動。教育研究月刊,255,109-110。
  34. 李欣宜、蘇宇庭(2015年6月1日)。臺灣Maker來了(上)。查詢日期:2018年6月2日,檢自http://www.bnext.com.tw/article/view/id/36406
  35. 李詩(2018年5月8日)。Kinect 復活了!微軟推出 Project Kinect For Azure 感測器套件。查詢日期:2018年6月15日,檢自https://www.leiphone.com/news/201805/FesVbqwWf5xiXSUO.html
  36. 邱皓政(2005)。創造力的測量與共識衡鑑。教育資料集刊,30,267-298。
  37. 姜宏尚(2014)。碩士論文(碩士論文)。臺南市,國立臺南大學教育學系課程與教學碩士班。
  38. 張倚瑄(2014)。碩士論文(碩士論文)。臺北市,國立政治大學科技管理與智慧財產研究所。
  39. 張鈿富、吳慧子、吳舒靜(2010)。歐盟、美、澳「公民關鍵能力」發展及其啟示。教育資料集刊,48,273-299。
  40. 教育部(2013年12月4日)。教育部人才培育白皮書。查詢日期:2018年6月8日,檢自https://www.naer.edu.tw/ezfiles/0/1000/attach/5/pta_2189_2524507_39227.pdf
  41. 教育部(2014年11月)。十二國民基本教育課程綱要總綱(臺教授國部字第1030135678A號函)。臺北市:教育部。
  42. 教育部國民及學前教育署(2015年2月26日)。104年度教育部國民及學前教育署推動高級中等學校3D列印普及培育計畫(臺教國署高字第1040022496號函)。臺北市:教育部。
  43. 教育部國民及學前教育署(2016年6月2日)。教育部國民及學前教育署補助試辦國民中小學自造教育示範中心作業要點(臺教國署國字第1050062042B號函)。臺北市:教育部。
  44. 許光華(2013)。產學合作發展方向之研析。朝陽學報,18,1-16。
  45. 彭增淇(2017)。碩士論文(碩士論文)。臺北市,國立臺北教育大學社會與區域發展學系碩士班。
  46. 黃子瓔(2010)。從3R到4C:淺談21世紀能力的發展與趨勢。數位典藏與學習電子報,9(11)
  47. 黃金成(2001)。碩士論文(碩士論文)。臺南市,國立成功大學國際企業研究所。
  48. 黃俊傑(2015)。大學通識教育探索:臺灣經驗與啟示。臺北市:國立臺灣大學出版中心。
  49. 楊美華(2014)。大趨勢、微觀察:大學圖書館的轉型與超越。2014年中文數字出版與數字圖書館國際研討會,濟南市:
  50. 廖年淼、劉玲慧(2012)。高職「專題製作」職場導向教學─以觀察學習為例。科技與工程教育學刊,45(2),1-19。
  51. 榮泰生(2011)。Expert Choice在分析層級程序法(AHP)之應用。臺北市:五南。
  52. 蔡明哲(2014)。碩士論文(碩士論文)。高雄市,國立高雄餐旅大學餐旅教育研究所。