题名

數位休閒遊戲愉悅性之評估與分析

并列篇名

The Evaluation and Analysis of Enjoyment for Digital Casual Games

DOI

10.30105/JDS.201112.0003

作者

周文修(Wen-Shou Chou);曾彥能(Yen-Neng Tseng)

关键词

數位休閒遊戲 ; 愉悅性 ; 遊戲評估與分析 ; Digital Casual Games ; Enjoyment ; Game Evaluation and Analysis

期刊名称

設計學研究

卷期/出版年月

14卷2期(2011 / 12 / 01)

页次

47 - 70

内容语文

繁體中文

中文摘要

數位休閒遊戲已漸漸成為數位遊戲產業未來發展的重要遊戲類型。如何評估數位休閒遊戲的愉悅性,已成為重要的研究課題。本研究整合目前對於一般數位遊戲愉悅性的評估方法以及休閒遊戲的四大特性,針對數位休閒遊戲的愉悅性,進行問卷題項的設計,並進一步探討休閒遊戲愉悅性之重要因素,提出「數位休閒遊戲愉悅性之評量問卷」。並根據此問卷所提出的七個愉悅性因素,進一步分析不同的玩家背景,以及不同的休閒遊戲類型,在此七個因素的表現上是否有顯著的差異。

英文摘要

Digital casual games have become an important game genre for the game industry. How to evaluate the enjoyment of digital causal games is an important research topic. This article integrates the current method for evaluating enjoyment of digital games and the four characteristics of casual games to develop the questionnaire for evaluating the enjoyment of digital casual games. The critical factors for the enjoyment of digital casual games are extracted. According to the 7 extracted enjoyment factors, whether these factors exist differences or not between players with different background, or between different genre of digital casual games are further analyzed.

主题分类 人文學 > 藝術
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被引用次数
  1. 吳佳珊(Chia-Shan WU);蔡俊欽(Chun-Chin TSAI);陳岷莘(Ming-Hsin CHEN);陳美芳(Mei-Fang CHEN)(2024)。快樂學習於老年人運動效益之應用-以「遊戲」策略為例。護理雜誌。71(4)。25-31。