参考文献
|
-
黃漢年,周文俢,歐正聰,陳秀華,林新龍,賈叢林(2019)。人體站姿平衡與互動遊戲系統整合關係之研究。運動與遊憩研究,14(1),17-27。
連結:
-
黃漢年,陳錦偉,陳秀華,歐正聰,賈叢林(2022)。六週互動遊戲平衡訓練對人體站姿晃動之影響。運動與遊憩研究,16(2),25-36。
連結:
-
Agmon, M.,Perry, C. K.,Phelan, E.,Demiris, G.,Nguyen, H. Q.(2011).A pilot study of Wii Fit exergames to improve balance in older adults.Journal of Geriatric Physical Therapy,34(4),161-167.
-
Almeida, G. L.,Carvalho, R. L.,Talis, V. L.(2006).Postural strategy to keep balance on the seesaw.Gait & Posture,23(1),17-21.
-
Durlak, J. A.(2009).How to select, calculate, and interpret effect sizes.Journal of Pediatric Psychology,34(9),917-928.
-
Faul, F.,Erdfelder, E.,Buchner, A.,Lang, A. G.(2009).Statistical power analyses using G*Power 3.1: Tests for correlation and regression analyses.Behavior Research Methods,41(4),1149-1160.
-
Field-Eaton, S. D.,Orloff, H.,Nakamura, B.,Pedersen, E.(2010).Summer ResearchSummer Research,未出版
-
Fransson, P. A.,Patel, M.,Jensen, H.,Lundberg, M.,Tjernström, F.,Magnusson, M.,Hansson, E. E.(2019).Postural instability in an immersive Virtual Reality adapts with repetition and includes directional and gender specific effects.Scientific Reports,9,3168.
-
Kuo, A. D.,Speers, R. A.,Peterka, R. J.,Horak, F. B(1998).Effect of altered sensory conditions on multivariate descriptors of human postural sway.Experimental Brain Research,122,185-195.
-
Mao, Y.,Chen, P.,Li, L.,Huang, D. F.(2014).Virtual reality training improves balance function.Neural Regeneration Research,9(17),1628-1634.
-
Mezzarane, R. A.,Kohn, A. F.(2007).Control of upright stance over inclined surfaces.Experimental Brain Research,180,377-388.
-
Prasertsakul, T.,Kaimuk, P.,Chinjenpradit, W.,Limroongreungrat, W.,Charoensuk, W.(2018).The effect of virtual reality-based balance training on motor learning and postural control in healthy adults: A randomized preliminary study.Biomedical Engineering Online,17(1),124.
-
Rajaratnam, B. S.,Fang, H. W.,Jun, V. G. Y.,Chai, S. H. Y.,Shan, D. L. Y.(2010).A pilot study of the efficacy of interactive virtual reality sports on balance performance among older women.Journal Sains Kesihatan Malaysia,8(2),21-26.
-
Singh, D. K. A.,Rajaratnam, B. S.,Palaniswamy, V.,Pearson, H.,Raman, V. P.,Bong, P. S.(2012).Participating in a virtual reality balance exercise program can reduce risk and fear of falls.Maturitas,73,239-243.
-
Tsang, W. W. N.,Fong, S. S. M.,Cheng, Y. T. Y.,Daswani, D. D.,Lau, H. Y.,Lun, C. K. Y.,Ng, S. S. M.(2014).The effect of vestibular stimulation on eye-hand coordination and postural control in elite basketball players.American Journal of Sports Science,2(2),17-22.
-
Voda, A.,Martin, O.,Neto, Paulo Rodrigues Naves,Gascuel, J. D.,Schmerber, S.(2019).Visual-vestibular compensation in balance recovery: A transfer function model-based analysis.IFAC Papers Online,52(26),88-93.
-
Wheat, J.S.,Heller, B.,Lovick, S.(2009).Computerised Games for Balance Training: A Pilot Study on Collegiate Females.The Engineering of Sport,7(1),687-696.
-
Wong, T. K. K.,Ma, A. W. W.,Liu, K. P. Y.,Chung, L. M. Y.,Bae, Y. H.,Fong, S. S. M.,Ganesan, B.,Wang, H. K.(2019).Balance control, agility, eye-hand coordination, and sport performance of amateur badminton players: A cross-sectional study.Medicine,98(2),e14134.
-
Young, W.,Ferguson, S.,Brault, S.,Craig, C.(2011).Assessing and training standing balance in older adults: A novel approach using the Nintendo Wii balance board.Gait & Posture,33(2),303-305.
|