题名

擴增實境輔助拼圖學習系統對學習成效、學習動機與學習興趣之影響

并列篇名

Effect of an Augmented Reality-Based Jigsaw Learning System on Learning Effectiveness, Learning Motivation, and Learning Interest

DOI

10.6137/RECT.202008_(123).0002

作者

陳志洪(Chen, Zhi Hong);李佳穎(Li, Carolina Elena);齊珮芸(Chi, Pei-Yun)

关键词

情境學習 ; 拼圖 ; 擴增實境 ; Situated learning ; Jigsaw puzzles ; Augmented reality

期刊名称

教育傳播與科技研究

卷期/出版年月

123期(2020 / 08 / 31)

页次

21 - 38

内容语文

繁體中文

中文摘要

人類在學習時,應該要對知識與技能有真正的理解,研究指出情境學習有助於學習上的理解與應用,因為情境學習可以配合情境提供完整的概念與架構,進而組織知識應用於生活中。本研究提出一個結合擴增實境技術的「拼圖學習系統」,提供兩階層式的學習輔助:首先利用拼圖提供整體的知識脈絡與學習情境,讓學生在情境中自主探索、組織與整合;再使用擴增實境加深細節知識,透過鉅觀與微觀的知識連結幫助學習。本研究以桃園市國中二年級49位學生為研究對象,進行兩班學生的實驗組比較與評估,探討學生在使用擴增實境拼圖學習系統後,對學習成效、學習動機與學習興趣的影響。研究結果顯示:一、「擴增實境輔助拼圖學習系統」適合應用於國文科教學現場;二、「擴增實境輔助拼圖學習系統」有助於提升學生的學習成效;三、「擴增實境輔助拼圖學習系統」促進學生正向的學習動機;四、「擴增實境輔助拼圖學習系統」提升學生正向的學習興趣。

英文摘要

During the process of learning, humans acquire knowledge and skills. Relevant literature has indicated that situated learning facilitates learning by providing a complete concept and a macro-structure, and then organizing the context of knowledge through a situated environment. Therefore, this study proposed a jigsaw learning system that uses augmented reality technology to provide two levels of learning assistance. First, the jigsaw puzzle provides the overall knowledge structure and learning context, allowing students to independently explore, organize, and integrate the context. Second, the integration of augmented reality facilitates learning by offering detailed knowledge through macro and micro knowledge links. This study recruited 49 second-grade students from junior high schools as the research subjects. Two experimental groups comprising two classes of students were compared to evaluate the impact of augmented reality-based jigsaw learning systems on learning effectiveness, learning motivation, and learning interest. The findings suggested that the proposed learning system could be applied to real teaching environments and could positively influence learning effectiveness, learning motivation, and learning interest.

主题分类 社會科學 > 教育學
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  2. 楊志強,黃秋霞(2020)。國小數學科互動式體積AR輔助學習軟體應用之探討。特殊教育發展期刊,70,17-34。
  3. 葉承峰,楊晰勛(2021)。運用虛擬實境與數位遊戲學習於國小學生的鄉土文化教學:以學習成效和鄉土認同觀點之實證研究。教育傳播與科技研究,126,1-19。
  4. 鄭立婷,姚惠忠(2023)。體驗式案例教學對醫學大學生學習興趣、同理心及醫病溝通能力之探討。通識學刊:理念與實務,11(1),43-80。