题名
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MOBA手機遊戲之用戶體驗魅力因子研究
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并列篇名
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On the Attractiveness Factors of User Experience in MOBA Mobile Games
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DOI
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10.29465/IJDMD.202006_12(1).0003
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作者
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沈琦(Qi Shen);陳俊智(Chun-Chih Chen);吳淑明(Shu-Ming Wu)
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关键词
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魅力工學 ; EGM評價構造法 ; MOBA手遊 ; 用戶體驗 ; Attractiveness Engineering ; Evaluation Grid Method ; MOBA Mobile Games ; User Experience
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期刊名称
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國際數位媒體設計學刊
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卷期/出版年月
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12卷1期(2020 / 06 / 01)
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页次
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32
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40
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内容语文
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繁體中文
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中文摘要
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研究目的在於探討遊戲玩家對於MOBA(multiplayer online battle arena)手機遊戲之體驗行為與偏好,識別出影響MOBA手機遊戲設計之魅力品質因子。本研究先採用質性、量化研究方法,深入訪談高涉入遊戲玩家,歸納總結出MOBA手機遊戲之魅力因子:社交性、使用性、感官性、遊戲性,構建評價構造圖並對其進行分析探討,後採用量化研究方法,針對MOBA手機遊戲用戶體驗屬性評分進行單因數變異數分析進一步分析,得出評分值較高但高低分差異較大的因素包括:遊戲有獨特的新功能與玩法、遊戲讓我和隊友之間產生或加強了友誼、遊戲提供不同的段位匹配,使我和水平相當的人遊戲等,為後續MOBA手機遊戲設計與改良提供參考依據。
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英文摘要
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The purpose of this paper is to explore the game player's experience and preference for MOBA (Multiplayer Online Battle Arena) mobile games, and to identify the attractiveness quality factors that affect the MOBA mobile game design. This paper discusses and performs qualitative and quantitative research methods that are adopted in-depth interview involving professional gamers; the factors of attractions in MOBA mobile game is are summarized: sociality, usability, sensuality, playfulness. The structure chart of reference evaluation was constructed and analyzed. Then, the quantitative research method was adopted for further analyzing the Analysis of Variance (ANOVA) for evaluating user experience attributes of MOBA mobile games. The factors which have high evaluation score but there are great difference between high and low score which can be obtained as follows: (1) the game has an unique new function and playing methods, (2) the game makes the player and his teammates to increase friendship, (3) the game provides different levels and makes player to play with people of the same level, etc. The result of this research provides a reference for the future MOBA mobile game design and improvement.
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主题分类
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人文學 >
藝術
社會科學 >
傳播學
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参考文献
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連結:
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連結:
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陳俊智,李依潔(2008)。應用KANO品質模式探討文化產品設計之魅力因子。設計學報,13(4),19-35。
連結:
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Ujigawa, M.(2000).The evolution of preference-based design.Research and Development Institute,46,1-10.
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甄智椋,鄧嶸(2017)。MOBA 類手機遊戲交互設計研究。包裝工程,38(24),183-187。
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被引用次数
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魏裕昌,曾瀚儀,莊賢智,莊柏沅(2022)。遊戲內容設計之魅力因子研究-以FREE FIRE手機射擊遊戲為例。中華印刷科技年報,2022,330-335。
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