题名

大學班級經營課程運用桌上遊戲的設計與實施

并列篇名

Design and Implementation of Board Game Use in the Classroom Management Course of the Teacher Education Program

DOI

10.3966/251964992017120102004

作者

張民杰(Min-Chieh Chang);賴光真(Kwang-Jen Lai)

关键词

大富翁 ; 師資培育 ; 桌上遊戲 ; 班級經營 ; monopoly ; teacher education program ; board game ; classroom management

期刊名称

大學教學實務與研究學刊

卷期/出版年月

1卷2期(2017 / 12 / 31)

页次

95 - 124

内容语文

繁體中文

中文摘要

對現在年輕人而言,遊戲是其偏好的學習媒介,而它也是創新教學的可行策略。桌上遊戲是透過圖板與配件,即可在桌面上進行的遊戲。大學的師資培育課程相對於中小學課程,運用桌遊的設計較少,因此本研究以班級經營課程為例,設計一套桌遊加以運用。本研究採取行動研究法,設計一套「班級經營大富翁」的桌遊,內含圖板、配件,並有遊戲規則,經過試玩與比賽兩階段的行動循環,期間受到參與者高度肯定,包括:本套桌遊具趣味性、本套桌遊對學習班級經營知識有幫助、對本次桌遊的活動感到滿意等。本文並以兩次行動循環的經驗,提出結論與建議,作為師資培育課程設計桌上遊戲之參考。

英文摘要

Nowadays, games are a preferred learning media among young people and are an innovative strategy in teaching. Board games are games that are played using a board and other materials on a table. The study designed a board game for the classroom management course of a teacher education program; board games are used less in preservice teacher education programs than in primary and secondary education. This study adapted the loop mode method of educational board game design to design a board game called "Monopoly of Classroom Management," which included the board and other materials. The results of this study were as follows: First, this board game was interesting. Second, the board game was useful for enhancing knowledge on classroom management. Third, the participants were satisfied with the design of the board game. This paper provides suggestions for future applications of the board game.

主题分类 社會科學 > 教育學
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被引用次数
  1. 張育傑,池惠琳(2022)。氣候變遷桌上遊戲教學轉化前後之教材特質與促進學習要素之研究。環境教育研究,17(2),47-88。
  2. (2024)。以親子桌遊培養兒童創造力發展之實作。國際數位媒體設計學刊,16(1),65-83。