题名

清華STEAM教育對偏鄉學生學習成效之研究

并列篇名

A Study of Tsing Hua STEAM Education on Students’ Learning Outcomes in Remote Areas

作者

陳琬喬

关键词

資訊素養 ; 偏鄉地區 ; STEAM教育 ; 跨領域學科 ; information literacy ; remote areas ; STEAM education ; interdisciplinary

期刊名称

清華大學課程與教學碩士在職專班學位論文

卷期/出版年月

2020年

学位类别

碩士

导师

邱富源

内容语文

繁體中文

中文摘要

在面臨科技迅速發展的時代,各國政府莫不積極擘劃資訊教育相關政策,以因應未來革命性變革的生活型態。教育部108學年度開始實施新的課綱,調整國民教育階段的資訊科技課程,培養學生科技素養,透過運用科技與資訊系統的知識技能,涵育出創造思考、運算思維邏輯與解決問題等能力。 而清華大學洞見產業轉型之勢不可擋,故為了培育其人才,自107學年度開始,聯合縣市政府,藉由結合跨領域的學科知識,推動清華STEAM教育,以達成跨域人才在地培育與在地就業發展,此項計畫適與新課綱的目標不謀而合。另者,鑑於偏鄉教育資源的困境,有關偏鄉資訊教育的成效為何,頗值得深入探究。 基此,本研究乃使用清華STEAM教育的教學步驟,運用於偏鄉國中的資訊教育課程,研究方法除於自然情境下,持續觀察偏鄉學生學習成效,研究學業成就與實施問卷測驗,於授課前後實施,並隨時記錄研究者的省思,為採用量化與質化的行動研究,以瞭解偏鄉學生的資訊能力、學習心態等學習成效的變化。 經由研究結果,發現偏鄉學生學習清華STEAM教育對於學生的資訊認知,具有正面的影響;在運用資訊能力方面,部分學生在學習操作時感到困難,但仍對課程抱有期待,願意與同學合作,一同學習;學生在面對挑戰性的難題時,能理解到團隊合作共同完成的重要性,並肯定之。綜上推論,偏鄉學生參與此清華STEAM教育,確有提升其學習的成效。

英文摘要

With the rapid advance of science and technology, government proactively formulates policies on information technology (IT) education to address future revolutionary changes in lifestyle. Our Ministry of Education implements a new curriculum for 12-year Basic Education from the academic year 108. This revises information technology courses in compulsory education and enables students to cultivate their technology competencies. With IT knowledge and capability, it is easier to foster creative, logical and computational thinking as well as problem-solving skills. Respond to the pressure of the talent cultivation for industrial transformation, Tsing Hua University (NTHU) has united with local government and worked hand in hand since the academic year 107. NTHU has strived for Tsing Hua STEAM school by combining with interdisciplinary knowledge and information. It is the aim not only for Tsing Hua STEAM school but also for 12-year Basic Education to nurture cross-domain talents in that area and develop local employment. Apart from this, remote and isolated areas have struggled for education resources. It proved worthwhile to do further research on students’ learning outcomes of IT education in Remote Areas. On account of the mentioned previously, the researcher took steps of the research process in Tsing Hua STEAM teaching models during the information technology course in junior high school. The method to carry out this study was keeping observing the students’ learning outcomes in the natural environment, and constructing achievement tests and using questionnaires before and after the curriculum activities. It was a quantitative action research to determine students’ learning outcomes including IT ability level, learning attitude. These results indicate that learning Tsing Hua STEAM may make a positive influence on the remote school students’ cognition of information technology. It is a bit tricky for some of the student population to integrate IT skills into the classroom while they are manipulating blocks of code to make projects. They, however, anticipate learning in the Tsing Hua STEAM course. They are glad to cooperate with classmates and to learn together. The students can realize and affirm the significance of teamwork when encountering challenging problems. As stated above, learning outcomes of the remote school students who have engaged in the Tsing Hua STEAM course will be enhanced.

主题分类 竹師教育學院 > 課程與教學碩士在職專班
社會科學 > 教育學
参考文献
  1. 王心詠、黃台珠(1999)。教學專變中的反省及行動:一位國中生物教師的個案研究。科學與教育學報,3,135-160。DOI: 10.6449/JSE.199905.0135
    連結:
  2. 王如哲(2010)。解析「學生學習成效」。評鑑雙月刊,27,62。DOI: 10.6449/JSE.199905.0135
    連結:
  3. 王慧蘭(2017)。偏鄉與弱勢?法規鬆綁、空間治理與教育創新的可能。教育研究集刊,63(1),109-119。DOI: 10.3966/102887082017036301004
    連結:
  4. 朱耀明(2018)。中小學自造者教育的推動與實踐。教育研究月刊,288,31-41。DOI: 10.3966/168063602018040288003
    連結:
  5. 張琦(譯) (2018)。在未知中找尋樂趣:STEAM教學實踐在中學科學及數學課堂上的實行(上)(原作者:Quigley, C. F.& Herro, D.) 。教育研究月刊,285,105-116。DOI: 10.3966/168063602018010285007
    連結:
  6. 張琦(譯) (2018)。在未知中找尋樂趣:STEAM教學實踐在中學科學及數學課堂上的實行(下)(原作者:Quigley, C. F.& Herro, D.) 。教育研究月刊,286,115-134。DOI: 10.3966/168063602018020286008
    連結:
  7. 黃淑玲( 2010)。學其所做、做其所學-以CHEA傑出校院學生學習成效執行獎為例。評鑑雙月刊,25,36-39。DOI: 10.6445/EB.201005.0010
    連結:
  8. 蔡清田(2011)。課程改革中的「素養」。幼兒教保研究期刊,7,1-13。DOI: 10.6471/JECEC.201107.0001
    連結:
  9. 簡佑宏、朱柏穎、簡爾君(2017)。STEAM取向之Maker教學。中等教育,68(2),12-28。DOI: 10.6249/SE.2017.68.2.02
    連結:
  10. 羅希哲、蔡慧音、曾國鴻(2011)。高中女生 STEM 網路專題式合作學習之研究。高雄師大學報,30,41-61。DOI: 10.7060/KNUJ-ES.201106.0041
    連結:
  11. 羅希哲、陳柏豪、石儒居、蔡華齡、蔡慧音(2009)。STEM整合式教學法在國民中學自然與生活技術領域之研究。人文社會科學研究,3(3),42-66。DOI: 10.6284/NPUSTHSSR.2009.3(3)3
    連結:
  12. Korkmaz, Ö. (2016). The Effects of Scratch-Based Game Activities on Students' Attitudes, Self-Efficacy and Academic Achievement. International Journal of Modern Education and Computer Science, 8(1), 16-23. DOI: 10.5815/ijmecs.2016.01.03
    連結:
  13. Weilbacher, G. (2019). Rediscovering the Middle School Mission. Phi Delta Kappan, 100(6), 34-38. DOI: 10.1177/0031721719834026
    連結:
  14. Bati, K., Yetisir, M. I. & Çaliskan, I., Günes, G. & Gül Saçan, E. (2018). Teaching the Concept of Time: A STEAM-Based Program on Computational Thinking in Science Education. Cogent Education, 5(1), 1-16. DOI: 10.1080/2331186X.2018.1507306
    連結:
  15. Harris, A. & de Bruin, L. R. (2018). Secondary School Creativity, Teacher Practice and STEAM Education: An International Study. Journal of Educational Change, 19, 153–179. DOI: 10.1007/s10833-017-9311-2
    連結:
  16. Herro, D., Quigley, C. & Jacques, L. A. (2018). Examining Technology Integration in Middle School STEAM Units. Technology. Pedagogy and Education, 27(4), 1-14. DOI: 10.1080/1475939X.2018.1514322
    連結:
  17. Hunter-Doniger, T. & Sydow, L. (2016). A Journey from STEM to STEAM: A Middle School Case Study. Clearing House: A Journal of Educational Strategies, Issues and Ideas, 89(4-5), 159-166. DOI: 10.1080/00098655.2016.1170461
    連結:
  18. Jeong, S. & Kim, H. (2015). The Effect of a Climate Change Monitoring Program on Students' Knowledge and Perceptions of STEAM Education in Korea. Eurasia Journal of Mathematics Science and Technology Education, 11(6), 1321-1338. DOI: 10.12973/eurasia.2015.1390a
    連結:
  19. Liao, C., Motter, J. L.& Patton, R. M. (2016). Tech-Savvy Girls: Learning 21st-Century Skills through STEAM Digital Artmaking. Art Education, 69, 29-35. DOI: 10.1080/00043125.2016.1176492
    連結:
  20. Milosevic, I., Zivkovic, D., Manasijevic, D., & Nikolic, D. (2015). The effects of the intended behavior of students in the use of M-learning. Computers in Human Behavior, 51, 207-215. DOI: 10.1016/j.chb.2015.04.041
    連結:
  21. Nadelson, L. S., Callahan, J., Pyke, P., Hay, A., Dance, M., & Pfiester, J. (2013). Teacher STEM perception and preparation: Inquiry-based STEM professional development for elementary teachers. The Journal of Educational Research, 106(2), 157-168. DOI: 10.1080/00220671.2012.667014
    連結:
  22. Norton, M. I., Mochon D., & Ariely D. (2012). The IKEA Effect: When Labor Leads to Love. Journal of Consumer Psychology, 22 (3), 453–460. DOI: 10.1016/j.jcps.2011.08.002
    連結:
  23. Pruet, P., Ang, C.S., & Farzin, D. (2016). Understanding tablet computer usage among primary school students in underdeveloped areas: Students’ technology experience, learning styles and attitudes. Computers in Human Behavior 55(B), 1131-1144. DOI: 10.1016/j.chb.2014.09.063
    連結:
  24. Wang, T. H., Lim, K. Y. T., Lavonen, J., & Clark-Wilson, A. (2019). Maker-centred science and mathematics education: Lenses, scales and contexts. International Journal of Science and Mathematics Education, 17(suppl 1), 1-11. DOI: 10.1007/s10763-019-09999-8
    連結:
  25. 王子華(2019)。「清華STEAM學校」之DDMT教學模式的建構。科學教育實作學門電子期刊,17。取自https://esep.colife.org.tw/
  26. 王子華、林紀慧(2018)。「清華STEAM學校」推動創新數理人才在地培育機制。科學教育實作學門電子期刊,12。取自https://esep.colife.org.tw/
  27. 王駿(2019)。新加坡公幼導入清大跨域創新教學 受國際肯定【文教】。聯合報。取自https://udn.com/
  28. 吳永和、常馨予、王佳雯、郭守超(2019)。“學習-研究-生涯發展”導向下的初中STEAM教育課程設計研究。中國電化教育,2,51-56。
  29. 呂秀蓮、陳冠宏、劉乃瑛、江秉儒、陳禹安(2018)。下世代教育—STEAM 新素養。清華教育,95。取自http://cfte.site.nthu.edu.tw/
  30. 李高英(2016年4月1日)。偏鄉教育問題及改進方向之研析【專題研究】。取自https://www.ly.gov.tw/
  31. 范信賢(2016)。核心素養與十二年國民基本教育課程綱要:導讀《國民核心素養:十二年國教課程改革的DNA》。教育脈動電子期刊,5。取自https://www.naer.edu.tw/
  32. 張玉山(2017)。 STEAM Maker --主動探究與創新熱情的激發。臺中市教育電子報,78。取自https://epaper.tc.edu.tw/
  33. 教育部(2017年4月28日)。107學年度落實多元選修,108學年度新課綱穩健實施【即時新聞】。取自https://reurl.cc/3D8aN9
  34. 教育部(2018)。十二年國民基本教育課程綱要國民中學暨普通型高級中等學校-科技領域。
  35. 胡淑華、蔡孟蓉(2019)。國中機器人STEAM跨領域課程發展研究:以彰化縣二水國中培龍計畫為例。數位學習科技期刊,11(4),51-75。
  36. 偏遠地區學校分級及認定標準(2018 年 5 月 30 日)。
  37. 黃淑玲(2013)。從知識到可觀察的能力:評估學習成效的策略與建議。評鑑雙月刊,44,16-23。
  38. 新北市政府教育局(2019年1月1日)。新北市環境教育輔導團電子報(第148期)。【電子郵件清單訊息】。取自 https://www.sdec.ntpc.edu.tw/epaper/10801/4.htm
  39. 葉栢維(2017)。STEAM理論融入國小科技實作的活動設計:橡皮筋動力車向前衝。科技與人力教育季刊,4(1),63-75。
  40. 跨域整合科學(Science)、科技(Technology)、工程(Engineering)、藝術(Art)與數學(Mathematics)的創新教育思潮STEAM已吹向台灣【教育首頁】(2018 年 8 月)。清華STEAM學校。取自https://tsinghuasteam.org/
  41. 賓靜蓀(2017年5月)。教育五冠王 新加坡-STEAM首部曲。親子天下,89,98-107。
  42. 劉波(2009)。市場調研。成都市:西南財經大學出版。取自https://reurl.cc/QdRRb5
  43. 陳怡倩(2015)。統整與實作--綜合技術變革下的藝術教育。大資料時代的創意美術教育。華東師範大學出版社,49-59。
  44. 陳冠吟(2015)。STEM 取向的科技教育-以鼠夾車為例。科技與人力教育季刊,2(1),63-81。
  45. 盧秀琴、洪榮昭、陳芬芳(2019)。設計STEAM課程的協同教學-以「感控式綠建築」為例。教育學報,47(1),113-133。
  46. 簡佑宏、張玉山、簡爾君(2016)。STEM 取向準工程課程設計:以二氧化碳賽車單元為例。科技與人力教育季刊,3(1),32-52。
  47. Wang, T. H. (2019). Effective interdisciplinary STEM/STEAM education: DDMT teaching model and WACEL system for e-assessment. Retrieved from http://trh.gase.most.ntnu.edu.tw/en/article/content/74
  48. The White House (2013, February 12). President Barack Obama's State of the Union Address. Retrieved from http://www.whitehouse.gov/the-press-office/2013/02/12/president-barack-obamas-state-union-address.
  49. Wu-Rorrer, R. (2019). Developing STEAM Programs for Middle School Girls through Community Collaborations. Technology and Engineering Teacher, 79(3), 8-13.
  50. Berry, R. Q., III, Reed, P. A., Ritz, J. M., Lin, C. Y., Hsiung, S., & Frazier, W. (2004). STEM initiatives: Stimulating students to improve science and mathematics achievement. The Technology Teacher, 64(4), 23-29.
  51. Herro, D. & Quigley, C. (2016). STEAM Enacted: A Case Study of a Middle School Teacher Implementing STEAM Instructional Practices. Journal of Computers in Mathematics and Science Teaching, 35(4), 319-342.
  52. Nadelson, L. S., & Seifert, A. (2013). Perceptions, engagement, and practices of teachers seeking professional development in place-based integrated STEM. Teacher Education and Practice, 26(2), 242–265.
  53. Vlăsceanu, L., Grünberg, L., & Pârlea, D. (2007). Quality Assurance and Accreditation: A Glossary of Basic Terms and Definitions. Bucharest, Romania: UNESCO-CEPES. Retrieved from https://unesdoc.unesco.org/ark:/48223/pf0000134621
  54. U.S. Department of Education (2009). Race to the Top Program Executive Summary.