题名

傳統教學法與理解式球類教學法在羽球教學效果之研究

并列篇名

The Study of Learning Effects on Traditional Instruction and Teaching Games for Understanding in Learning How to Play Badminton

DOI

10.29897/DNSJ.200812.0012

作者

郭秀燕(Hsiu-Yen Kuo)

关键词

理解式球類教學法 ; 傳統教學法 ; 學習效果 ; Teaching Games for Understanding ; traditional instruction ; learning effects

期刊名称

興大體育學刊

卷期/出版年月

9期(2008 / 12 / 01)

页次

129 - 138

内容语文

繁體中文

中文摘要

The main point of this study lies in exploring the learning effects of how to play badminton in the ways of Traditional Instruction and Teaching Games for Understanding. The target is a class of 32 sophomore male students who selected playing badminton as their Physical Education Class in the second semester of the 95 school year. Initially, the whole class was, based on how they hit and cut badminton, divided into two groups, the understanding group and the traditional one. Each group was made up of 16 students. The course lasted 8 weeks, with two hours of learning how to play badminton per week. When the course ended, students' performances between the two groups would be analyzed in two variable factors: how the two teaching methods affect the male students' learning effects on ”before the learning method” (the former), ”the fourth week's learning effect” (the middle), and ”after the course” (the latter). According to the study: First, for the obvious learning effect (F=187.43, P<0.05) on how to hit and cut the badminton at random test time, the grade of the latter (M=208.50±15.61) was apparently superior to the middle (M=152.78±28.23) and the former (M=86.63±20.01). Then, for the obvious learning effect (F=8.47, P<0.05) on the tournament performance by two teaching methods at random test time, the grade of Teaching Games for Understanding (M=65.65±16.10) was obviously better than that of Traditional Instruction (M=58.99±15.61). The grade at different test times reaches a clear learning effect (F=47.25, P<0.05). As for the grade of the final test, ”the latter”, (M=73.77±9.37), it is definitely better than the grade of the fourth week, ”the middle”, (M=65.96±11.51) or the grade before any teaching methods, ”the former”, (M=47.23±13.87). After students learned the above teaching methods, Teaching Games for Understanding and Tradition Instruction, there is no obvious differences in their skills in playing badminton. However, both teaching ways can greatly upgrade the learning effect on hitting and cutting badminton. What's more, Teaching Games for understanding resulted in a better performance in badminton competitions. In other words, it is effective teaching methods that could really and effectively boost how to hit and cut badminton, and then strengthen students' performances in tournaments.

英文摘要

The main point of this study lies in exploring the learning effects of how to play badminton in the ways of Traditional Instruction and Teaching Games for Understanding. The target is a class of 32 sophomore male students who selected playing badminton as their Physical Education Class in the second semester of the 95 school year. Initially, the whole class was, based on how they hit and cut badminton, divided into two groups, the understanding group and the traditional one. Each group was made up of 16 students. The course lasted 8 weeks, with two hours of learning how to play badminton per week. When the course ended, students' performances between the two groups would be analyzed in two variable factors: how the two teaching methods affect the male students' learning effects on ”before the learning method” (the former), ”the fourth week's learning effect” (the middle), and ”after the course” (the latter). According to the study: First, for the obvious learning effect (F=187.43, P<0.05) on how to hit and cut the badminton at random test time, the grade of the latter (M=208.50±15.61) was apparently superior to the middle (M=152.78±28.23) and the former (M=86.63±20.01). Then, for the obvious learning effect (F=8.47, P<0.05) on the tournament performance by two teaching methods at random test time, the grade of Teaching Games for Understanding (M=65.65±16.10) was obviously better than that of Traditional Instruction (M=58.99±15.61). The grade at different test times reaches a clear learning effect (F=47.25, P<0.05). As for the grade of the final test, ”the latter”, (M=73.77±9.37), it is definitely better than the grade of the fourth week, ”the middle”, (M=65.96±11.51) or the grade before any teaching methods, ”the former”, (M=47.23±13.87). After students learned the above teaching methods, Teaching Games for Understanding and Tradition Instruction, there is no obvious differences in their skills in playing badminton. However, both teaching ways can greatly upgrade the learning effect on hitting and cutting badminton. What's more, Teaching Games for understanding resulted in a better performance in badminton competitions. In other words, it is effective teaching methods that could really and effectively boost how to hit and cut badminton, and then strengthen students' performances in tournaments.

主题分类 社會科學 > 體育學
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被引用次数
  1. 陳榮章(2012)。合作學習融入理解式教學法對不同動作技能難度、學習成效與動機之研究。嘉大體育健康休閒期刊,11(2),166-176。
  2. 林澤民(2013)。理解式教學法之應用:以輔英科技大學桌球選修課教學為例。嘉大體育健康休閒期刊,12(3),123-130。
  3. 謝沛蓁,劉記帆,張素珠(2021)。網球減壓球對網球初學者教學應用之探討。興大體育學刊,20,93-101。
  4. (2024)。理解式教學法於大學體育選修網球課教學之應用。興大體育學刊,23,179-189。